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TitleMoving up to the modeling level for the transformation of data structures in embedded multimedia applications
Author(s)Marijn Temmerman, Edgar Daylight, Franky Catthoor, Serge Demeyer and Tom Dhaene
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AbstractTraditional design- and optimization techniques for embedded devices apply local transformations of source-code to maximize the performance and minimize the power consumption. Unfortunately, such transformations cannot adequately deal with the highly dynamic nature of the today?s multimedia applications as they do not exploit application specific knowledge. We decided to go one step back in the design process. Starting from the original UML (Unified Modeling Language) model of the source code, we transform the UML model first before refining it into executable code. In this paper we present (i) the transformation of various UML models, (ii) a fast technique for the estimation of the high-level cost parameters that steer our transformations, and (iii) experiments based on three case-studies (a Snake game
BibTeX
@inproceedings{Temmerman05SAMOS,
	author = {Marijn Temmerman, Edgar Daylight, Franky Catthoor, Serge Demeyer and Tom Dhaene},
	title = {Moving up to the modeling level for the transformation of data structures in embedded multimedia applications},
	booktitle = {Proceedings SAMOS'05 (Fifth meeting of the  Embedded Computer Systems: Architectures, MOdeling, and Simulation )},
	publisher = {Springer-Verlag},
	series = {Lecture Notes on Computer Science},
	volume = {LNCS --},
	year = {2005},
	note = {[Acceptance ratio: 47/114}
}
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 Lab On REengineering - Antwerpen, last modified 12:35:26 17 August 2010